[PATCH 5/6] d3dx9: Merge the d3dx_effect_SetVector() helper

Michael Stefaniuc mstefani at winehq.org
Thu Mar 14 19:56:24 CDT 2019


Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
 dlls/d3dx9_36/effect.c | 99 ++++++++++++++++++++----------------------
 1 file changed, 46 insertions(+), 53 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 7fee00a9d4..211c428173 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -1177,58 +1177,6 @@ static HRESULT set_string(char **param_data, const char *string)
     return D3D_OK;
 }
 
-static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base,
-        D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
-{
-    struct d3dx_parameter *param = get_valid_parameter(base, parameter);
-
-    if (param && !param->element_count)
-    {
-        TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
-
-        switch (param->class)
-        {
-            case D3DXPC_SCALAR:
-            case D3DXPC_VECTOR:
-                set_dirty(param);
-                if (param->type == D3DXPT_INT && param->bytes == 4)
-                {
-                    DWORD tmp;
-
-                    TRACE("INT fixup\n");
-                    tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
-                    tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
-                    tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
-                    tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
-
-                    *(INT *)param->data = tmp;
-                    return D3D_OK;
-                }
-                if (param->type == D3DXPT_FLOAT)
-                {
-                    memcpy(param->data, vector, param->columns * sizeof(float));
-                    return D3D_OK;
-                }
-
-                set_vector(param, vector);
-                return D3D_OK;
-
-            case D3DXPC_MATRIX_ROWS:
-            case D3DXPC_OBJECT:
-            case D3DXPC_STRUCT:
-                break;
-
-            default:
-                FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
-                break;
-        }
-    }
-
-    WARN("Parameter not found.\n");
-
-    return D3DERR_INVALIDCALL;
-}
-
 static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base,
         D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
 {
@@ -2881,10 +2829,55 @@ static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE p
 static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
 {
     struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
+    struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
 
     TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
 
-    return d3dx9_base_effect_set_vector(&effect->base_effect, parameter, vector);
+    if (param && !param->element_count)
+    {
+        TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
+
+        switch (param->class)
+        {
+            case D3DXPC_SCALAR:
+            case D3DXPC_VECTOR:
+                set_dirty(param);
+                if (param->type == D3DXPT_INT && param->bytes == 4)
+                {
+                    DWORD tmp;
+
+                    TRACE("INT fixup.\n");
+                    tmp = max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI;
+                    tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
+                    tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
+                    tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
+
+                    *(int *)param->data = tmp;
+                    return D3D_OK;
+                }
+                if (param->type == D3DXPT_FLOAT)
+                {
+                    memcpy(param->data, vector, param->columns * sizeof(float));
+                    return D3D_OK;
+                }
+
+                set_vector(param, vector);
+                return D3D_OK;
+
+            case D3DXPC_MATRIX_ROWS:
+            case D3DXPC_OBJECT:
+            case D3DXPC_STRUCT:
+                break;
+
+            default:
+                FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
+                break;
+        }
+    }
+
+    WARN("Parameter not found.\n");
+
+    return D3DERR_INVALIDCALL;
 }
 
 static HRESULT WINAPI d3dx_effect_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
-- 
2.20.1




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