[PATCH 6/6] d3dx9: Merge the d3dx_effect_SetVectorArray() helper
Michael Stefaniuc
mstefani at winehq.org
Thu Mar 14 19:56:25 CDT 2019
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/d3dx9_36/effect.c | 91 +++++++++++++++++++-----------------------
1 file changed, 41 insertions(+), 50 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 211c428173..4b4c5bdea9 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -1177,55 +1177,6 @@ static HRESULT set_string(char **param_data, const char *string)
return D3D_OK;
}
-static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base,
- D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
-{
- struct d3dx_parameter *param = get_valid_parameter(base, parameter);
-
- if (param && param->element_count && param->element_count >= count)
- {
- UINT i;
-
- TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
-
- switch (param->class)
- {
- case D3DXPC_VECTOR:
- set_dirty(param);
- if (param->type == D3DXPT_FLOAT)
- {
- if (param->columns == 4)
- memcpy(param->data, vector, count * 4 * sizeof(float));
- else
- for (i = 0; i < count; ++i)
- memcpy((float *)param->data + param->columns * i, vector + i,
- param->columns * sizeof(float));
- return D3D_OK;
- }
-
- for (i = 0; i < count; ++i)
- {
- set_vector(¶m->members[i], &vector[i]);
- }
- return D3D_OK;
-
- case D3DXPC_SCALAR:
- case D3DXPC_MATRIX_ROWS:
- case D3DXPC_OBJECT:
- case D3DXPC_STRUCT:
- break;
-
- default:
- FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
- break;
- }
- }
-
- WARN("Parameter not found.\n");
-
- return D3DERR_INVALIDCALL;
-}
-
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
@@ -2927,10 +2878,50 @@ static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE
const D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
- return d3dx9_base_effect_set_vector_array(&effect->base_effect, parameter, vector, count);
+ if (param && param->element_count && param->element_count >= count)
+ {
+ unsigned int i;
+
+ TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
+
+ switch (param->class)
+ {
+ case D3DXPC_VECTOR:
+ set_dirty(param);
+ if (param->type == D3DXPT_FLOAT)
+ {
+ if (param->columns == 4)
+ memcpy(param->data, vector, count * 4 * sizeof(float));
+ else
+ for (i = 0; i < count; ++i)
+ memcpy((float *)param->data + param->columns * i, vector + i,
+ param->columns * sizeof(float));
+ return D3D_OK;
+ }
+
+ for (i = 0; i < count; ++i)
+ set_vector(¶m->members[i], &vector[i]);
+ return D3D_OK;
+
+ case D3DXPC_SCALAR:
+ case D3DXPC_MATRIX_ROWS:
+ case D3DXPC_OBJECT:
+ case D3DXPC_STRUCT:
+ break;
+
+ default:
+ FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
+ break;
+ }
+ }
+
+ WARN("Parameter not found.\n");
+
+ return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,
--
2.20.1
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