[PATCH vkd3d 1/8] vkd3d: Ignore redundant IASetPrimitiveTopology() calls.

Józef Kucia joseph.kucia at gmail.com
Tue Mar 19 08:40:58 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 33dfcaf1ad41..40c48cd8788a 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -3008,6 +3008,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12Gr
         return;
     }
 
+    if (list->primitive_topology == topology)
+        return;
+
     list->primitive_topology = topology;
     d3d12_command_list_invalidate_current_pipeline(list);
 }
-- 
2.19.2




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