[PATCH vkd3d 1/8] vkd3d: Ignore redundant IASetPrimitiveTopology() calls.
Józef Kucia
joseph.kucia at gmail.com
Tue Mar 19 08:40:58 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 33dfcaf1ad41..40c48cd8788a 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -3008,6 +3008,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12Gr
return;
}
+ if (list->primitive_topology == topology)
+ return;
+
list->primitive_topology = topology;
d3d12_command_list_invalidate_current_pipeline(list);
}
--
2.19.2
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