[PATCH vkd3d 2/8] vkd3d: Ignore redundant SetPipelineState() calls.
Józef Kucia
joseph.kucia at gmail.com
Tue Mar 19 08:40:59 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 40c48cd8788a..3b479a2fe222 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -3110,6 +3110,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12Graphics
TRACE("iface %p, pipeline_state %p.\n", iface, pipeline_state);
+ if (list->state == state)
+ return;
+
vk_procs = &list->device->vk_procs;
d3d12_command_list_invalidate_bindings(list, state);
--
2.19.2
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