[PATCH vkd3d 4/8] vkd3d-shader: Do not enable SpvCapabilityUniformBufferArrayDynamicIndexing.
Józef Kucia
joseph.kucia at gmail.com
Tue Mar 19 08:41:01 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
This capability is for dynamic indexing *arrays* of uniform buffers.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 0aa220f6367b..f8ba598ffbf0 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4480,9 +4480,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
- if (instruction->flags & VKD3DSI_INDEXED_DYNAMIC)
- vkd3d_spirv_enable_capability(builder, SpvCapabilityUniformBufferArrayDynamicIndexing);
-
cb_size = reg->idx[1].offset;
if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, reg)))
--
2.19.2
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