[PATCH 2/2] d3dx9: Simplify effect init.
Matteo Bruni
mbruni at codeweavers.com
Thu Mar 21 12:27:20 CDT 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx9_36/effect.c | 76 ++++++++++++++++--------------------------
1 file changed, 29 insertions(+), 47 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index d89c5d72b0a..7635caa8786 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -6142,32 +6142,46 @@ static const char **parse_skip_constants_string(char *skip_constants_string, uns
return new_alloc;
}
-static HRESULT d3dx9_base_effect_init(struct d3dx_effect *effect, const char *data, SIZE_T data_size,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, unsigned int eflags, ID3DBlob **errors,
- struct d3dx_effect_pool *pool, const char *skip_constants_string)
+static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device,
+ const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
+ UINT eflags, ID3DBlob **errors, struct ID3DXEffectPool *pool, const char *skip_constants_string)
{
- struct d3dx9_base_effect *base = &effect->base_effect;
- DWORD tag, offset;
- const char *ptr = data;
- HRESULT hr;
- ID3DBlob *bytecode = NULL, *temp_errors = NULL;
- char *skip_constants_buffer = NULL;
- const char **skip_constants = NULL;
- unsigned int skip_constants_count = 0;
#if D3DX_SDK_VERSION <= 36
UINT compile_flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
#else
UINT compile_flags = 0;
#endif
+ struct d3dx9_base_effect *base = &effect->base_effect;
+ ID3DBlob *bytecode = NULL, *temp_errors = NULL;
+ struct d3dx_effect_pool *pool_impl = NULL;
+ unsigned int skip_constants_count = 0;
+ char *skip_constants_buffer = NULL;
+ const char **skip_constants = NULL;
+ const char *ptr = data;
+ DWORD tag, offset;
unsigned int i, j;
+ HRESULT hr;
- TRACE("effect %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, "
+ TRACE("effect %p, device %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, "
"pool %p, skip_constants %s.\n",
- effect, data, data_size, defines, include, eflags, errors, pool,
+ effect, device, data, data_size, defines, include, eflags, errors, pool,
debugstr_a(skip_constants_string));
+ effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
+ effect->ref = 1;
+
+ if (pool)
+ {
+ pool->lpVtbl->AddRef(pool);
+ pool_impl = impl_from_ID3DXEffectPool(pool);
+ }
+ effect->pool = pool;
+
+ IDirect3DDevice9_AddRef(device);
+ effect->device = device;
+
base->effect = effect;
- base->pool = pool;
+ base->pool = pool_impl;
base->flags = eflags;
read_dword(&ptr, &tag);
@@ -6283,38 +6297,6 @@ static HRESULT d3dx9_base_effect_init(struct d3dx_effect *effect, const char *da
HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
HeapFree(GetProcessHeap(), 0, skip_constants);
- return D3D_OK;
-}
-
-static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device,
- const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
- UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool, const char *skip_constants)
-{
- HRESULT hr;
- struct d3dx_effect_pool *pool_impl = NULL;
-
- TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
-
- effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
- effect->ref = 1;
-
- if (pool)
- {
- pool->lpVtbl->AddRef(pool);
- pool_impl = impl_from_ID3DXEffectPool(pool);
- }
- effect->pool = pool;
-
- IDirect3DDevice9_AddRef(device);
- effect->device = device;
-
- if (FAILED(hr = d3dx9_base_effect_init(effect, data, data_size, defines, include, eflags,
- error_messages, pool_impl, skip_constants)))
- {
- FIXME("Failed to parse effect, hr %#x.\n", hr);
- return hr;
- }
-
/* initialize defaults - check because of unsupported ascii effects */
if (effect->techniques)
{
@@ -6358,7 +6340,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
(ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool, skip_constants);
if (FAILED(hr))
{
- WARN("Failed to create effect object.\n");
+ WARN("Failed to create effect object, hr %#x.\n", hr);
d3dx_effect_cleanup(object);
return hr;
}
--
2.19.2
More information about the wine-devel
mailing list