[PATCH] d3d9/tests: Remove redundant not-NULL checks (coccinellery)

Michael Stefaniuc mstefani at winehq.org
Fri Mar 22 02:47:36 CDT 2019


Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
 dlls/d3d9/tests/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 705deab7de..ffeb6b4734 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2731,7 +2731,7 @@ static void test_depthstenciltest(void)
     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
 
     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
-    if(pDevice) IDirect3D9_Release(pDevice);
+    IDirect3D9_Release(pDevice);
 
     /* Now see if autodepthstencil disable is honored. First, without a format set */
     ZeroMemory( &d3dpp, sizeof(d3dpp) );
@@ -2765,7 +2765,7 @@ static void test_depthstenciltest(void)
     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
 
-    if(pDevice) IDirect3D9_Release(pDevice);
+    IDirect3D9_Release(pDevice);
 
     /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
     ZeroMemory( &d3dpp, sizeof(d3dpp) );
-- 
2.20.1




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