[PATCH] wined3d: Get rid of the "src_state" local variable from wined3d_stateblock_capture().
Zebediah Figura
z.figura12 at gmail.com
Fri Mar 22 10:23:13 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/stateblock.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 530326934b..ddb202ad7c 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -749,14 +749,11 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state,
void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{
const struct wined3d_stateblock_state *state = &stateblock->device->stateblock_state;
- const struct wined3d_state *src_state = &stateblock->device->state;
unsigned int i;
DWORD map;
TRACE("stateblock %p.\n", stateblock);
- TRACE("Capturing state %p.\n", src_state);
-
if (stateblock->changed.vertexShader && stateblock->stateblock_state.vs != state->vs)
{
TRACE("Updating vertex shader from %p to %p.\n", stateblock->stateblock_state.vs, state->vs);
--
2.20.1
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