[PATCH v2] d3dx9_36/tests: Add initial tests for dummy skininfo interface.

Vijay Kiran Kamuju infyquest at gmail.com
Sat Mar 23 05:20:25 CDT 2019


Added todo_wine and some more tests for returned dummy skininfo interface

From: Michael Müller <michael at fds-team.de>

Signed-off-by: Vijay Kiran Kamuju <infyquest at gmail.com>
---
 dlls/d3dx9_36/tests/mesh.c | 168 +++++++++++++++++++++++++++++++++++++
 1 file changed, 168 insertions(+)

diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index e36ee0adcd..d9008f3624 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -25,6 +25,9 @@
 #include <limits.h>
 #include "wine/test.h"
 #include "d3dx9.h"
+#include "initguid.h"
+#include "rmxftmpl.h"
+#include "rmxfguid.h"
 
 #ifndef NAN
 /* From wine/port.h */
@@ -2544,6 +2547,170 @@ static void D3DXLoadMeshTest(void)
     free_test_context(test_context);
 }
 
+static ID3DXFileData *get_mesh_data(const char *memory, SIZE_T length)
+{
+    D3DXF_FILELOADMEMORY source;
+    ID3DXFileEnumObject *enumobj = NULL;
+    ID3DXFileData *filedata = NULL;
+    ID3DXFileData *ret = NULL;
+    ID3DXFile *d3dxfile = NULL;
+    SIZE_T i, nb_children;
+    HRESULT hr;
+    GUID guid;
+
+    hr = D3DXFileCreate(&d3dxfile);
+    if (FAILED(hr)) return NULL;
+
+    hr = d3dxfile->lpVtbl->RegisterTemplates(d3dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
+    if (FAILED(hr)) goto cleanup;
+
+    source.lpMemory = (void *)memory;
+    source.dSize    = length;
+
+    hr = d3dxfile->lpVtbl->CreateEnumObject(d3dxfile, &source, D3DXF_FILELOAD_FROMMEMORY, &enumobj);
+    if (FAILED(hr)) goto cleanup;
+
+    hr = enumobj->lpVtbl->GetChildren(enumobj, &nb_children);
+    if (FAILED(hr)) goto cleanup;
+
+    for (i = 0; i < nb_children; i++)
+    {
+        hr = enumobj->lpVtbl->GetChild(enumobj, i, &filedata);
+        if (FAILED(hr)) goto cleanup;
+
+        hr = filedata->lpVtbl->GetType(filedata, &guid);
+        if (SUCCEEDED(hr) && IsEqualGUID(&guid, &TID_D3DRMMesh))
+        {
+            ret = filedata;
+            break;
+        }
+        else
+            filedata->lpVtbl->Release(filedata);
+    }
+
+cleanup:
+    if (enumobj) enumobj->lpVtbl->Release(enumobj);
+    if (d3dxfile) d3dxfile->lpVtbl->Release(d3dxfile);
+
+    return ret;
+}
+
+static void D3DXLoadSkinMeshFromXofTest(void)
+{
+    static const char simple_xfile[] =
+        "xof 0303txt 0032"
+        "Mesh {"
+            "3;"
+            "0.0; 0.0; 0.0;,"
+            "0.0; 1.0; 0.0;,"
+            "1.0; 1.0; 0.0;;"
+            "1;"
+            "3; 0, 1, 2;;"
+        "}";
+    ID3DXBuffer *adjacency, *materials, *effects;
+    D3DPRESENT_PARAMETERS d3dpp;
+    IDirect3DDevice9 *device;
+    ID3DXFileData *filedata;
+    ID3DXSkinInfo *skininfo;
+    ID3DXMesh *mesh;
+    IDirect3D9 *d3d;
+    DWORD mat_count;
+    HRESULT hr;
+    HWND hwnd;
+
+    if (!(hwnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
+            640, 480, NULL, NULL, NULL, NULL)))
+    {
+        skip("Couldn't create application window\n");
+        return;
+    }
+
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    if (!d3d)
+    {
+        skip("Couldn't create IDirect3D9 object\n");
+        DestroyWindow(hwnd);
+        return;
+    }
+
+    ZeroMemory(&d3dpp, sizeof(d3dpp));
+    d3dpp.Windowed   = TRUE;
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
+    IDirect3D9_Release(d3d);
+    if (FAILED(hr))
+    {
+        skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
+        DestroyWindow(hwnd);
+        return;
+    }
+
+    filedata = get_mesh_data(simple_xfile, sizeof(simple_xfile) - 1);
+    ok(filedata != NULL, "Failed to load mesh data\n");
+
+    adjacency = materials = effects = NULL;
+    skininfo = NULL;
+    mesh = NULL;
+
+    hr = D3DXLoadSkinMeshFromXof(filedata, 0, device, &adjacency, &materials, &effects, &mat_count, &skininfo, &mesh);
+    ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
+    todo_wine ok(skininfo != NULL, "Expected non-null skininfo\n");
+
+    if (skininfo)
+    {
+        DWORD dword_result;
+        float flt_result;
+        const char *string_result;
+        D3DXMATRIX *transform;
+        D3DVERTEXELEMENT9 declaration_out[MAX_FVF_DECL_SIZE];
+        const D3DVERTEXELEMENT9 expect_declaration[] =
+        {
+           {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+           D3DDECL_END(),
+        };
+
+        hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
+        ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
+        if (SUCCEEDED(hr))
+            compare_elements(declaration_out, expect_declaration, __LINE__, 0);
+
+        dword_result = skininfo->lpVtbl->GetNumBones(skininfo);
+        ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
+
+        flt_result = skininfo->lpVtbl->GetMinBoneInfluence(skininfo);
+        ok(flt_result == 0.0f, "Expected 0.0, got %g\n", flt_result);
+
+        string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0);
+        ok(string_result == NULL, "Expected NULL, got %p\n", string_result);
+
+        dword_result = skininfo->lpVtbl->GetFVF(skininfo);
+        ok(dword_result == 2, "Expected 2, got %u\n", dword_result);
+
+        dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 0);
+        ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
+
+        dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 1);
+        ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
+
+        transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, -1);
+        ok(transform == NULL, "Expected NULL, got %p\n", transform);
+
+        transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, 0);
+        ok(transform == NULL, "Expected NULL, got %p\n", transform);
+    }
+
+    if (adjacency) adjacency->lpVtbl->Release(adjacency);
+    if (materials) materials->lpVtbl->Release(materials);
+    if (effects) effects->lpVtbl->Release(effects);
+    if (skininfo) skininfo->lpVtbl->Release(skininfo);
+    if (mesh) mesh->lpVtbl->Release(mesh);
+
+    filedata->lpVtbl->Release(filedata);
+    IDirect3DDevice9_Release(device);
+    DestroyWindow(hwnd);
+}
+
 static BOOL compute_box(struct mesh *mesh, float width, float height, float depth)
 {
     unsigned int i, face;
@@ -11201,6 +11368,7 @@ START_TEST(mesh)
     D3DXCreateMeshTest();
     D3DXCreateMeshFVFTest();
     D3DXLoadMeshTest();
+    D3DXLoadSkinMeshFromXofTest();
     D3DXCreateBoxTest();
     D3DXCreatePolygonTest();
     D3DXCreateSphereTest();
-- 
2.21.0




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