[PATCH 1/4] include/d3d12: Get rid of duplicated prototype.
Józef Kucia
jkucia at codeweavers.com
Tue Mar 26 12:29:43 CDT 2019
Spotted by Stefan Dösinger.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
include/d3d12.idl | 4 ----
1 file changed, 4 deletions(-)
diff --git a/include/d3d12.idl b/include/d3d12.idl
index 3a5a9141e841..307a4fd375cb 100644
--- a/include/d3d12.idl
+++ b/include/d3d12.idl
@@ -2171,10 +2171,6 @@ interface ID3D12RootSignatureDeserializer : IUnknown
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,
ID3DBlob **blob, ID3DBlob **error_blob);
-[local] HRESULT __stdcall D3D12SerializeVersionedRootSignature(
- const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
- ID3DBlob **blob, ID3DBlob **error_blob);
-
typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,
D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
--
2.19.2
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