[PATCH 02/10] wined3d: Always check if format has depth/stencil flags in wined3d_check_depth_stencil_format().

Józef Kucia jkucia at codeweavers.com
Thu Mar 28 03:53:49 CDT 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/directx.c | 14 ++++++--------
 1 file changed, 6 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 381ed6502847..612b813f62a2 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1434,6 +1434,8 @@ static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *ada
 {
     if (!ds_format->depth_size && !ds_format->stencil_size)
         return FALSE;
+    if (!(ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
+        return FALSE;
 
     /* Blacklist formats not supported on Windows */
     if (ds_format->id == WINED3DFMT_S1_UINT_D15_UNORM /* Breaks the shadowvol2 dx7 sdk sample */
@@ -1443,13 +1445,7 @@ static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *ada
         return FALSE;
     }
 
-    if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
-    {
-        /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
-        if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
-            return TRUE;
-    }
-    else
+    if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
     {
         unsigned int i;
 
@@ -1460,9 +1456,11 @@ static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *ada
                     && wined3d_check_pixel_format_depth(cfg, ds_format))
                 return TRUE;
         }
+
+        return FALSE;
     }
 
-    return FALSE;
+    return TRUE;
 }
 
 /* Check the render target capabilities of a format */
-- 
2.19.2




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