[PATCH 1/3] ddraw: Fix ddraw[1-4] light activation / deactivation.

Paul Gofman gofmanp at gmail.com
Thu Mar 28 06:23:31 CDT 2019


Related to bug https://bugs.winehq.org/show_bug.cgi?id=42572,
while the bug depends on 2 more unrelated issues.

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/ddraw/ddraw_private.h |  1 +
 dlls/ddraw/device.c        | 36 ++++++++++++++++--------------------
 dlls/ddraw/light.c         | 20 +++++---------------
 dlls/ddraw/tests/ddraw4.c  | 11 ++++++++++-
 dlls/ddraw/viewport.c      | 17 +++++++++++------
 5 files changed, 43 insertions(+), 42 deletions(-)

diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 087c7092f9..2e58123463 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -519,6 +519,7 @@ struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface
 
 /* Helper functions */
 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
+void viewport_deactivate(struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index e80599da0f..2b431b4546 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1689,48 +1689,44 @@ static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D
  *  (Is a NULL viewport valid?)
  *
  *****************************************************************************/
-static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
+static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
 {
-    struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
-    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
+    struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
+    struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
 
-    TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
+    TRACE("iface %p, viewport %p.\n", iface, viewport);
 
     if (!vp)
     {
-        WARN("Direct3DViewport3 is NULL, returning DDERR_INVALIDPARAMS\n");
+        WARN("Direct3DViewport3 is NULL.\n");
         return DDERR_INVALIDPARAMS;
     }
 
     wined3d_mutex_lock();
     /* Do nothing if the specified viewport is the same as the current one */
-    if (This->current_viewport == vp)
+    if (device->current_viewport == vp)
     {
         wined3d_mutex_unlock();
         return D3D_OK;
     }
 
-    if (vp->active_device != This)
+    if (vp->active_device != device)
     {
-        WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
+        WARN("Viewport %p, active device %p.\n", vp, vp->active_device);
         wined3d_mutex_unlock();
         return DDERR_INVALIDPARAMS;
     }
 
-    /* Release previous viewport and AddRef the new one */
-    if (This->current_viewport)
+    TRACE("current_viewport %p, iface %p.\n", device->current_viewport,
+            &device->current_viewport->IDirect3DViewport3_iface);
+    IDirect3DViewport3_AddRef(viewport);
+    if (device->current_viewport)
     {
-        TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
-                &This->current_viewport->IDirect3DViewport3_iface);
-        IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
+        viewport_deactivate(device->current_viewport);
+        IDirect3DViewport3_Release(&device->current_viewport->IDirect3DViewport3_iface);
     }
-    IDirect3DViewport3_AddRef(Direct3DViewport3);
-
-    /* Set this viewport as the current viewport */
-    This->current_viewport = vp;
-
-    /* Activate this viewport */
-    viewport_activate(This->current_viewport, FALSE);
+    device->current_viewport = vp;
+    viewport_activate(device->current_viewport, FALSE);
 
     wined3d_mutex_unlock();
 
diff --git a/dlls/ddraw/light.c b/dlls/ddraw/light.c
index 9d0bb6028f..ef2241cd4c 100644
--- a/dlls/ddraw/light.c
+++ b/dlls/ddraw/light.c
@@ -58,11 +58,8 @@ void light_activate(struct d3d_light *light)
     device = light->active_viewport->active_device;
 
     light_update(light);
-    if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
-    {
+    if (light->light.dwFlags & D3DLIGHT_ACTIVE)
         IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, TRUE);
-        light->light.dwFlags |= D3DLIGHT_ACTIVE;
-    }
 }
 
 /*****************************************************************************
@@ -78,14 +75,12 @@ void light_deactivate(struct d3d_light *light)
 
     TRACE("light %p.\n", light);
 
-    if (!light->active_viewport || !light->active_viewport->active_device) return;
-    device = light->active_viewport->active_device;
+    if (!light->active_viewport || !light->active_viewport->active_device)
+        return;
 
+    device = light->active_viewport->active_device;
     if (light->light.dwFlags & D3DLIGHT_ACTIVE)
-    {
         IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE);
-        light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
-    }
 }
 
 static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface)
@@ -195,13 +190,8 @@ static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
 
     wined3d_mutex_lock();
     memcpy(&light->light, data, sizeof(*data));
-    if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE)
-        light_activate(light);
-    else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE))
-        light_deactivate(light);
-    else if (flags & D3DLIGHT_ACTIVE)
-        light_update(light);
     light->light.dwFlags = flags;
+    light_activate(light);
     wined3d_mutex_unlock();
 
     return D3D_OK;
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 56ff8a66bc..8403c3d754 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -4189,7 +4189,16 @@ static void test_lighting(void)
 
     light_desc.dwFlags = D3DLIGHT_ACTIVE;
     hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
-    ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DViewport3_DeleteLight(viewport, light);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    light_desc.dwFlags = 0;
+    hr = IDirect3DLight_GetLight(light, (D3DLIGHT *)&light_desc);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    ok(light_desc.dwFlags == D3DLIGHT_ACTIVE, "Got unexpected flags %#x.\n", light_desc.dwFlags);
+
+    hr = IDirect3DViewport3_AddLight(viewport, light);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     for (i = 0; i < ARRAY_SIZE(tests); ++i)
     {
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index e7e4463511..cc8b74a9aa 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -112,6 +112,16 @@ void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
     IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
 }
 
+void viewport_deactivate(struct d3d_viewport *viewport)
+{
+    struct d3d_light *light;
+
+    LIST_FOR_EACH_ENTRY(light, &viewport->light_list, struct d3d_light, entry)
+    {
+        light_deactivate(light);
+    }
+}
+
 /*****************************************************************************
  * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
  *
@@ -784,13 +794,8 @@ static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3D
     /* Attach the light to the viewport */
     light_impl->active_viewport = This;
 
-    /* If active, activate the light */
-    if (This->active_device && light_impl->light.dwFlags & D3DLIGHT_ACTIVE)
-    {
-        /* Disable the flag so that light_activate actually does its job. */
-        light_impl->light.dwFlags &= ~D3DLIGHT_ACTIVE;
+    if (This->active_device)
         light_activate(light_impl);
-    }
 
     wined3d_mutex_unlock();
 
-- 
2.20.1




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