[PATCH 3/3] ddraw: Port light delete / add test for ddraw1.

Paul Gofman gofmanp at gmail.com
Thu Mar 28 06:23:33 CDT 2019


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/ddraw/tests/ddraw1.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 44e4c889a3..ee1a9cbda8 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -6213,6 +6213,11 @@ static void test_lighting(void)
     ok(hr == D3DERR_LIGHTHASVIEWPORT, "Got unexpected hr %#x.\n", hr);
     destroy_viewport(device, viewport2);
 
+    hr = IDirect3DViewport_DeleteLight(viewport, light);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DViewport_AddLight(viewport, light);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
     for (i = 0; i < ARRAY_SIZE(tests); ++i)
     {
         hr = IDirect3DDevice_SetMatrix(device, world_handle, tests[i].world_matrix);
-- 
2.20.1




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