[PATCH 4/8] d3d9/tests: Test specular lighting with zero shininess.
Paul Gofman
gofmanp at gmail.com
Fri Mar 29 05:56:37 CDT 2019
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3d9/tests/visual.c | 68 ++++++++++++++++++++++++++++++++++++++++
1 file changed, 68 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 7c36ab5f01..85c1fa1bf8 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -800,7 +800,68 @@ static void test_specular_lighting(void)
{160, 360, 0x00000000},
{320, 360, 0x00000000},
{480, 360, 0x00000000},
+ },
+ expected_directional_0[] =
+ {
+ {160, 120, 0x00ffffff},
+ {320, 120, 0x00ffffff},
+ {480, 120, 0x00ffffff},
+ {160, 240, 0x00ffffff},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x00ffffff},
+ {160, 360, 0x00ffffff},
+ {320, 360, 0x00ffffff},
+ {480, 360, 0x00ffffff},
+ },
+ expected_directional_local_0[] =
+ {
+ {160, 120, 0x00ffffff},
+ {320, 120, 0x00ffffff},
+ {480, 120, 0x00ffffff},
+ {160, 240, 0x00ffffff},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x00ffffff},
+ {160, 360, 0x00ffffff},
+ {320, 360, 0x00ffffff},
+ {480, 360, 0x00ffffff},
+ },
+ expected_point_0[] =
+ {
+ {160, 120, 0x00aaaaaa},
+ {320, 120, 0x00cccccc},
+ {480, 120, 0x00aaaaaa},
+ {160, 240, 0x00cccccc},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x00cccccc},
+ {160, 360, 0x00aaaaaa},
+ {320, 360, 0x00cccccc},
+ {480, 360, 0x00aaaaaa},
+ },
+ expected_spot_0[] =
+ {
+ {160, 120, 0x00000000},
+ {320, 120, 0x002e2e2e},
+ {480, 120, 0x00000000},
+ {160, 240, 0x002e2e2e},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x002e2e2e},
+ {160, 360, 0x00000000},
+ {320, 360, 0x002e2e2e},
+ {480, 360, 0x00000000},
+ },
+ expected_point_range_0[] =
+ {
+ {160, 120, 0x00000000},
+ {320, 120, 0x00cccccc},
+ {480, 120, 0x00000000},
+ {160, 240, 0x00cccccc},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x00cccccc},
+ {160, 360, 0x00000000},
+ {320, 360, 0x00cccccc},
+ {480, 360, 0x00000000},
};
+
static const struct
{
const D3DLIGHT9 *light;
@@ -819,6 +880,13 @@ static void test_specular_lighting(void)
{&spot, TRUE, 30.0f, expected_spot_local, ARRAY_SIZE(expected_spot_local)},
{&point_range, FALSE, 30.0f, expected_point_range, ARRAY_SIZE(expected_point_range)},
{&point_side, TRUE, 0.0f, expected_point_side, ARRAY_SIZE(expected_point_side)},
+ {&directional, FALSE, 0.0f, expected_directional_0, ARRAY_SIZE(expected_directional_0)},
+ {&directional, TRUE, 0.0f, expected_directional_local_0, ARRAY_SIZE(expected_directional_local_0)},
+ {&point, FALSE, 0.0f, expected_point_0, ARRAY_SIZE(expected_point_0)},
+ {&point, TRUE, 0.0f, expected_point_0, ARRAY_SIZE(expected_point_0)},
+ {&spot, FALSE, 0.0f, expected_spot_0, ARRAY_SIZE(expected_spot_0)},
+ {&spot, TRUE, 0.0f, expected_spot_0, ARRAY_SIZE(expected_spot_0)},
+ {&point_range, FALSE, 0.0f, expected_point_range_0, ARRAY_SIZE(expected_point_range_0)},
};
IDirect3DDevice9 *device;
D3DMATERIAL9 material;
--
2.20.1
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