[PATCH] d3dx9: Implement D3DXComputeTangent
Marvin
testbot at winehq.org
Sat Mar 30 08:25:50 CDT 2019
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=50159
Your paranoid android.
=== w8 (32 bit report) ===
d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK
=== w8adm (32 bit report) ===
d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK
=== w864 (32 bit report) ===
d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK
=== w1064 (32 bit report) ===
d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK
=== w864 (64 bit report) ===
d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK
=== w1064 (64 bit report) ===
d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK
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