[PATCH] d3dx9: Implement D3DXComputeTangent

Marvin testbot at winehq.org
Sat Mar 30 08:25:50 CDT 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=50159

Your paranoid android.


=== w8 (32 bit report) ===

d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK

=== w8adm (32 bit report) ===

d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK

=== w864 (32 bit report) ===

d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK

=== w1064 (32 bit report) ===

d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK

=== w864 (64 bit report) ===

d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK

=== w1064 (64 bit report) ===

d3dx9_36:
mesh.c:11084: Test failed: D3DXComputeTangentFrameEx returned 0x8876086c, expected D3D_OK



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