[PATCH vkd3d 1/8] readme: Update build requirements.

Józef Kucia joseph.kucia at gmail.com
Thu May 2 09:02:35 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 README | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/README b/README
index bec91a949080..be329e19f947 100644
--- a/README
+++ b/README
@@ -9,14 +9,14 @@ similar, but not identical, to Direct3D 12.
 Building vkd3d
 ==============
 
-Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.88).
+Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.101).
 
 Vkd3d generates some of its headers from IDL files. If you are using the
 release tarballs, then these headers are pre-generated and are included. If
 you are building from git, then they will be generated at build-time using
 widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
-available or is not recent (>= 3.0 or so), then you can build Wine with
-`make tools/widl' to avoid building all of Wine. You can then point vkd3d's
+available or is not recent (>= 3.20), then you can build Wine with `make
+tools/widl' to avoid building all of Wine. You can then point vkd3d's
 configure at that widl binary with `WIDL="/path/to/widl"'.
 
 ===========
-- 
2.21.0




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