[PATCH 2/4] d3d11/tests: Add test for creating deferred contexts.
Józef Kucia
jkucia at codeweavers.com
Mon May 6 07:03:24 CDT 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 52 ++++++++++++++++++++++++++++++++++++++++
1 file changed, 52 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 2850d59757e5..b1148cd9494d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -2185,6 +2185,57 @@ static void test_get_immediate_context(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_deferred_context(void)
+{
+ ULONG refcount, expected_refcount;
+ struct device_desc device_desc;
+ ID3D11DeviceContext *context;
+ ID3D11Device *device;
+ HRESULT hr;
+
+ device_desc.feature_level = NULL;
+ device_desc.flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
+ if (!(device = create_device(&device_desc)))
+ {
+ skip("Failed to create single-threaded device.\n");
+ return;
+ }
+
+ hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Failed to create deferred context, hr %#x.\n", hr);
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ expected_refcount = get_refcount(device) + 1;
+ hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
+ todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ if (FAILED(hr))
+ goto done;
+ refcount = get_refcount(device);
+ ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ refcount = get_refcount(context);
+ ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+
+ check_interface(context, &IID_IUnknown, TRUE, FALSE);
+ check_interface(context, &IID_ID3D11DeviceChild, TRUE, FALSE);
+ check_interface(context, &IID_ID3D11DeviceContext, TRUE, FALSE);
+ check_interface(context, &IID_ID3D11Multithread, FALSE, FALSE);
+
+ refcount = ID3D11DeviceContext_Release(context);
+ ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+
+done:
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_create_texture1d(void)
{
ULONG refcount, expected_refcount;
@@ -29205,6 +29256,7 @@ START_TEST(d3d11)
queue_test(test_create_device);
queue_for_each_feature_level(test_device_interfaces);
queue_test(test_get_immediate_context);
+ queue_test(test_create_deferred_context);
queue_test(test_create_texture1d);
queue_test(test_texture1d_interfaces);
queue_test(test_create_texture2d);
--
2.21.0
More information about the wine-devel
mailing list