[PATCH] d3d11: Set more format support flags.

Henri Verbeet hverbeet at gmail.com
Mon May 6 11:46:43 CDT 2019


On Sat, 4 May 2019 at 15:31, Józef Kucia <joseph.kucia at gmail.com> wrote:
> +    if (*format_support & (D3D11_FORMAT_SUPPORT_TEXTURE1D
> +            | D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D))
> +    {
> +        *format_support |= D3D11_FORMAT_SUPPORT_SHADER_LOAD;
> +        *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
> +        *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER;
> +
> +        if (*format_support & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)
> +        {
> +            *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
> +            *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON;
> +        }
> +    }
Should there be a dependency on the feature level?



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