[PATCH 1/6] wined3d: Get rid of a redundant initialisation in wined3d_device_set_implicit_swapchain().
Henri Verbeet
hverbeet at codeweavers.com
Tue May 7 05:30:06 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a27251c86e3..b2dbb403932 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1153,8 +1153,6 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device, str
goto err_out;
device_init_swapchain_state(device, swapchain);
- device->contexts[0]->last_was_rhw = 0;
-
TRACE("All defaults now set up.\n");
/* Clear the screen */
--
2.11.0
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