[PATCH vkd3d 6/6] vkd3d: Trace queue in vkd3d_queue_update_sequence_number().

Józef Kucia joseph.kucia at gmail.com
Fri May 10 07:15:23 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 606c5bb78a50..e4221c937240 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -152,7 +152,8 @@ static void vkd3d_queue_update_sequence_number(struct vkd3d_queue *queue,
     completed_sequence_number = queue->completed_sequence_number;
     queue->completed_sequence_number = max(sequence_number, queue->completed_sequence_number);
 
-    TRACE("Sequence number %"PRIu64" -> %"PRIu64".\n", completed_sequence_number, queue->completed_sequence_number);
+    TRACE("Queue %p sequence number %"PRIu64" -> %"PRIu64".\n",
+            queue, completed_sequence_number, queue->completed_sequence_number);
 
     for (i = 0; i < queue->semaphore_count; ++i)
     {
-- 
2.21.0




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