[PATCH 5/5] wined3d: Move the occlusion query fields from struct wined3d_context to struct wined3d_context_gl.

Henri Verbeet hverbeet at codeweavers.com
Fri May 10 11:31:07 CDT 2019


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c         | 58 ++++++++++++++++++++++--------------------
 dlls/wined3d/query.c           | 20 +++++++--------
 dlls/wined3d/wined3d_private.h | 20 ++++++++-------
 3 files changed, 51 insertions(+), 47 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 443c6d509a3..d1ae2ceb513 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -808,13 +808,14 @@ void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target
 }
 
 /* Context activation is done by the caller. */
-void context_alloc_occlusion_query(struct wined3d_context *context, struct wined3d_occlusion_query *query)
+void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
+        struct wined3d_occlusion_query *query)
 {
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
 
-    if (context->free_occlusion_query_count)
+    if (context_gl->free_occlusion_query_count)
     {
-        query->id = context->free_occlusion_queries[--context->free_occlusion_query_count];
+        query->id = context_gl->free_occlusion_queries[--context_gl->free_occlusion_query_count];
     }
     else
     {
@@ -823,7 +824,7 @@ void context_alloc_occlusion_query(struct wined3d_context *context, struct wined
             GL_EXTCALL(glGenQueries(1, &query->id));
             checkGLcall("glGenQueries");
 
-            TRACE("Allocated occlusion query %u in context %p.\n", query->id, context);
+            TRACE("Allocated occlusion query %u in context %p.\n", query->id, context_gl);
         }
         else
         {
@@ -832,26 +833,26 @@ void context_alloc_occlusion_query(struct wined3d_context *context, struct wined
         }
     }
 
-    query->context = context;
-    list_add_head(&context->occlusion_queries, &query->entry);
+    query->context_gl = context_gl;
+    list_add_head(&context_gl->occlusion_queries, &query->entry);
 }
 
-void context_free_occlusion_query(struct wined3d_occlusion_query *query)
+void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query)
 {
-    struct wined3d_context *context = query->context;
+    struct wined3d_context_gl *context_gl = query->context_gl;
 
     list_remove(&query->entry);
-    query->context = NULL;
+    query->context_gl = NULL;
 
-    if (!wined3d_array_reserve((void **)&context->free_occlusion_queries,
-            &context->free_occlusion_query_size, context->free_occlusion_query_count + 1,
-            sizeof(*context->free_occlusion_queries)))
+    if (!wined3d_array_reserve((void **)&context_gl->free_occlusion_queries,
+            &context_gl->free_occlusion_query_size, context_gl->free_occlusion_query_count + 1,
+            sizeof(*context_gl->free_occlusion_queries)))
     {
-        ERR("Failed to grow free list, leaking query %u in context %p.\n", query->id, context);
+        ERR("Failed to grow free list, leaking query %u in context %p.\n", query->id, context_gl);
         return;
     }
 
-    context->free_occlusion_queries[context->free_occlusion_query_count++] = query->id;
+    context_gl->free_occlusion_queries[context_gl->free_occlusion_query_count++] = query->id;
 }
 
 /* Context activation is done by the caller. */
@@ -1318,7 +1319,6 @@ void wined3d_context_cleanup(struct wined3d_context *context)
     const struct wined3d_gl_info *gl_info = context->gl_info;
     struct wined3d_so_statistics_query *so_statistics_query;
     struct wined3d_timestamp_query *timestamp_query;
-    struct wined3d_occlusion_query *occlusion_query;
     struct fbo_entry *entry, *entry2;
     struct wined3d_fence *fence;
     HGLRC restore_ctx;
@@ -1356,13 +1356,6 @@ void wined3d_context_cleanup(struct wined3d_context *context)
         timestamp_query->context = NULL;
     }
 
-    LIST_FOR_EACH_ENTRY(occlusion_query, &context->occlusion_queries, struct wined3d_occlusion_query, entry)
-    {
-        if (context->valid && gl_info->supported[ARB_OCCLUSION_QUERY])
-            GL_EXTCALL(glDeleteQueries(1, &occlusion_query->id));
-        occlusion_query->context = NULL;
-    }
-
     LIST_FOR_EACH_ENTRY(fence, &context->fences, struct wined3d_fence, entry)
     {
         if (context->valid)
@@ -1419,9 +1412,6 @@ void wined3d_context_cleanup(struct wined3d_context *context)
         if (gl_info->supported[ARB_TIMER_QUERY])
             GL_EXTCALL(glDeleteQueries(context->free_timestamp_query_count, context->free_timestamp_queries));
 
-        if (gl_info->supported[ARB_OCCLUSION_QUERY])
-            GL_EXTCALL(glDeleteQueries(context->free_occlusion_query_count, context->free_occlusion_queries));
-
         if (gl_info->supported[ARB_SYNC])
         {
             for (i = 0; i < context->free_fence_count; ++i)
@@ -1450,7 +1440,6 @@ void wined3d_context_cleanup(struct wined3d_context *context)
     heap_free(context->free_so_statistics_queries);
     heap_free(context->free_pipeline_statistics_queries);
     heap_free(context->free_timestamp_queries);
-    heap_free(context->free_occlusion_queries);
     heap_free(context->free_fences);
 
     context_restore_pixel_format(context);
@@ -1475,6 +1464,7 @@ void wined3d_context_cleanup(struct wined3d_context *context)
 void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
 {
     const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
+    struct wined3d_occlusion_query *occlusion_query;
     HGLRC restore_ctx;
     HDC restore_dc;
 
@@ -1494,8 +1484,19 @@ void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
         if (context_gl->blit_vbo)
             GL_EXTCALL(glDeleteBuffers(1, &context_gl->blit_vbo));
 
+        if (context_gl->free_occlusion_query_count)
+            GL_EXTCALL(glDeleteQueries(context_gl->free_occlusion_query_count, context_gl->free_occlusion_queries));
+
         checkGLcall("context cleanup");
     }
+    heap_free(context_gl->free_occlusion_queries);
+
+    LIST_FOR_EACH_ENTRY(occlusion_query, &context_gl->occlusion_queries, struct wined3d_occlusion_query, entry)
+    {
+        if (context_gl->c.valid)
+            GL_EXTCALL(glDeleteQueries(1, &occlusion_query->id));
+        occlusion_query->context_gl = NULL;
+    }
 
     heap_free(context_gl->texture_type);
 
@@ -1914,7 +1915,6 @@ static BOOL wined3d_context_init(struct wined3d_context *context, struct wined3d
     DWORD state;
 
     list_init(&context->timestamp_queries);
-    list_init(&context->occlusion_queries);
     list_init(&context->fences);
     list_init(&context->so_statistics_queries);
     list_init(&context->pipeline_statistics_queries);
@@ -1994,6 +1994,8 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
     gl_info = context->gl_info;
     d3d_info = context->d3d_info;
 
+    list_init(&context_gl->occlusion_queries);
+
     for (i = 0; i < ARRAY_SIZE(context_gl->tex_unit_map); ++i)
         context_gl->tex_unit_map[i] = WINED3D_UNMAPPED_STAGE;
     for (i = 0; i < ARRAY_SIZE(context_gl->rev_tex_unit_map); ++i)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index d4e7cf5b37e..fb119451e56 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -538,7 +538,7 @@ static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD
 
     TRACE("query %p, flags %#x.\n", query, flags);
 
-    if (!(context = context_reacquire(device, oq->context)))
+    if (!(context = context_reacquire(device, &oq->context_gl->c)))
     {
         FIXME("%p Wrong thread, returning 1.\n", query);
         oq->samples = 1;
@@ -642,7 +642,7 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
     {
         if (oq->started)
         {
-            if ((context = context_reacquire(device, oq->context)))
+            if ((context = context_reacquire(device, &oq->context_gl->c)))
             {
                 gl_info = context->gl_info;
                 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
@@ -651,17 +651,17 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
             else
             {
                 FIXME("Wrong thread, can't restart query.\n");
-                context_free_occlusion_query(oq);
+                wined3d_context_gl_free_occlusion_query(oq);
                 context = context_acquire(device, NULL, 0);
-                context_alloc_occlusion_query(context, oq);
+                wined3d_context_gl_alloc_occlusion_query(wined3d_context_gl(context), oq);
             }
         }
         else
         {
-            if (oq->context)
-                context_free_occlusion_query(oq);
+            if (oq->context_gl)
+                wined3d_context_gl_free_occlusion_query(oq);
             context = context_acquire(device, NULL, 0);
-            context_alloc_occlusion_query(context, oq);
+            wined3d_context_gl_alloc_occlusion_query(wined3d_context_gl(context), oq);
         }
         gl_info = context->gl_info;
 
@@ -678,7 +678,7 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
          * so avoid generating an error. */
         if (oq->started)
         {
-            if ((context = context_reacquire(device, oq->context)))
+            if ((context = context_reacquire(device, &oq->context_gl->c)))
             {
                 gl_info = context->gl_info;
                 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
@@ -1097,8 +1097,8 @@ static void wined3d_occlusion_query_ops_destroy(struct wined3d_query *query)
 {
     struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
 
-    if (oq->context)
-        context_free_occlusion_query(oq);
+    if (oq->context_gl)
+        wined3d_context_gl_free_occlusion_query(oq);
     heap_free(oq);
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c308b315716..13f8b570cc1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1786,7 +1786,7 @@ struct wined3d_occlusion_query
 
     struct list entry;
     GLuint id;
-    struct wined3d_context *context;
+    struct wined3d_context_gl *context_gl;
     UINT64 samples;
     BOOL started;
 };
@@ -1982,11 +1982,6 @@ struct wined3d_context
     DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
 
     /* Queries */
-    GLuint *free_occlusion_queries;
-    SIZE_T free_occlusion_query_size;
-    unsigned int free_occlusion_query_count;
-    struct list occlusion_queries;
-
     union wined3d_gl_fence_object *free_fences;
     SIZE_T free_fence_size;
     unsigned int free_fence_count;
@@ -2031,6 +2026,13 @@ struct wined3d_context_gl
 
     GLenum *texture_type;
 
+    /* Queries. */
+    struct list occlusion_queries;
+
+    GLuint *free_occlusion_queries;
+    SIZE_T free_occlusion_query_size;
+    unsigned int free_occlusion_query_count;
+
     GLuint blit_vbo;
 
     unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
@@ -2054,6 +2056,8 @@ static inline const struct wined3d_context_gl *wined3d_context_gl_const(const st
     return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
 }
 
+void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
+        struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
         const struct wined3d_device *device) DECLSPEC_HIDDEN;
 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
@@ -2061,6 +2065,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_
 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
         GLenum target, GLuint name) DECLSPEC_HIDDEN;
 void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
+void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
         const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
@@ -2209,8 +2214,6 @@ BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSP
 struct wined3d_context *context_acquire(const struct wined3d_device *device,
         struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
 void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *fence) DECLSPEC_HIDDEN;
-void context_alloc_occlusion_query(struct wined3d_context *context,
-        struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_state *state,
         UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
@@ -2236,7 +2239,6 @@ void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_
 void context_enable_clip_distances(struct wined3d_context *context, unsigned int mask) DECLSPEC_HIDDEN;
 void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN;
 void context_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
-void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
 GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN;
 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
-- 
2.11.0




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