[PATCH 4/6] wined3d: Pass a wined3d_context_gl structure to context_load_numbered_arrays().

Matteo Bruni mbruni at codeweavers.com
Mon May 13 13:34:20 CDT 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/context.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d1ae2ceb513..ac68d2e7fd8 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5346,9 +5346,10 @@ static void context_unload_numbered_arrays(struct wined3d_context *context)
     }
 }
 
-static void context_load_numbered_arrays(struct wined3d_context *context,
+static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *context_gl,
         const struct wined3d_stream_info *stream_info, const struct wined3d_state *state)
 {
+    struct wined3d_context *context = &context_gl->c;
     const struct wined3d_shader *vs = state->shader[WINED3D_SHADER_TYPE_VERTEX];
     const struct wined3d_gl_info *gl_info = context->gl_info;
     GLuint current_bo;
@@ -5552,7 +5553,7 @@ void context_update_stream_sources(struct wined3d_context *context, const struct
     if (context->d3d_info->ffp_generic_attributes || use_vs(state))
     {
         TRACE("Loading numbered arrays.\n");
-        context_load_numbered_arrays(context, &context->stream_info, state);
+        wined3d_context_gl_load_numbered_arrays(wined3d_context_gl(context), &context->stream_info, state);
         return;
     }
 
-- 
2.21.0




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