[PATCH 6/8] wined3d: Pass a wined3d_context_gl structure to context_load_numbered_arrays().
Henri Verbeet
hverbeet at codeweavers.com
Tue May 14 05:56:24 CDT 2019
From: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2e4869bf74b..51832652ed7 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5334,9 +5334,10 @@ static void context_unload_numbered_arrays(struct wined3d_context *context)
}
}
-static void context_load_numbered_arrays(struct wined3d_context *context,
+static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *context_gl,
const struct wined3d_stream_info *stream_info, const struct wined3d_state *state)
{
+ struct wined3d_context *context = &context_gl->c;
const struct wined3d_shader *vs = state->shader[WINED3D_SHADER_TYPE_VERTEX];
const struct wined3d_gl_info *gl_info = context->gl_info;
GLuint current_bo;
@@ -5540,7 +5541,7 @@ void context_update_stream_sources(struct wined3d_context *context, const struct
if (context->d3d_info->ffp_generic_attributes || use_vs(state))
{
TRACE("Loading numbered arrays.\n");
- context_load_numbered_arrays(context, &context->stream_info, state);
+ wined3d_context_gl_load_numbered_arrays(wined3d_context_gl(context), &context->stream_info, state);
return;
}
--
2.11.0
More information about the wine-devel
mailing list