On Mon, 13 May 2019 at 23:04, Matteo Bruni <mbruni at codeweavers.com> wrote: > @@ -226,7 +226,7 @@ struct recorded_instruction > > struct shader_arb_ctx_priv > { > - char addr_reg[20]; > + char addr_reg[50]; Ideally you'd make this use a wined3d_string_buffer, of course.