[PATCH vkd3d 1/9] tests: Remove test_incompletely_initialized_shader_outputs().
Józef Kucia
joseph.kucia at gmail.com
Tue May 14 06:27:35 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
The test checks the content of uninitialized pixel shader outputs and it
fails on Windows with Intel GPUs.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 81 ---------------------------------------------------
1 file changed, 81 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 4e0863669f45..842939bbf166 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -9756,86 +9756,6 @@ static void test_shader_input_output_components(void)
destroy_test_context(&context);
}
-static void test_incompletely_initialized_shader_outputs(void)
-{
- static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
- ID3D12GraphicsCommandList *command_list;
- struct test_context_desc desc;
- struct test_context context;
- ID3D12CommandQueue *queue;
- unsigned int i;
-
- static const DWORD ps_code[] =
- {
-#if 0
- float3 color;
-
- void main(out float4 o : SV_Target)
- {
- o.xyz = color;
- }
-#endif
- 0x43425844, 0xb5d86526, 0xc6c2455a, 0x8d02fe46, 0x5932818b, 0x00000001, 0x000000bc, 0x00000003,
- 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
- 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
- 0x0000080f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
- 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x00102072, 0x00000000,
- 0x06000036, 0x00102072, 0x00000000, 0x00208246, 0x00000000, 0x00000000, 0x0100003e,
- };
- static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
- static struct
- {
- struct vec4 input;
- struct vec4 output;
- }
- tests[] =
- {
- {{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}},
- {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 0.0f}},
- {{1.0f, 2.0f, 3.0f, 4.0f}, {1.0f, 2.0f, 3.0f, 0.0f}},
- };
-
- memset(&desc, 0, sizeof(desc));
- desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
- desc.no_root_signature = true;
- if (!init_test_context(&context, &desc))
- return;
- command_list = context.list;
- queue = context.queue;
-
- context.root_signature = create_32bit_constants_root_signature(context.device,
- 0, 4, D3D12_SHADER_VISIBILITY_PIXEL);
- context.pipeline_state = create_pipeline_state(context.device,
- context.root_signature, desc.rt_format, NULL, &ps, NULL);
-
- for (i = 0; i < ARRAY_SIZE(tests); ++i)
- {
- vkd3d_test_set_context("Test %u", i);
-
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
-
- ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
- ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
- ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &tests[i].input, 0);
- ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
- ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
- ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
- ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
-
- transition_resource_state(command_list, context.render_target,
- D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- check_sub_resource_vec4(context.render_target, 0, queue, command_list, &tests[i].output, 0);
-
- reset_command_list(command_list, context.allocator);
- transition_resource_state(command_list, context.render_target,
- D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
- }
- vkd3d_test_set_context(NULL);
-
- destroy_test_context(&context);
-}
-
static void check_descriptor_range_(unsigned int line, const D3D12_DESCRIPTOR_RANGE *range,
const D3D12_DESCRIPTOR_RANGE *expected_range)
{
@@ -29121,7 +29041,6 @@ START_TEST(d3d12)
run_test(test_discard_instruction);
run_test(test_shader_interstage_interface);
run_test(test_shader_input_output_components);
- run_test(test_incompletely_initialized_shader_outputs);
run_test(test_root_signature_byte_code);
run_test(test_cs_constant_buffer);
run_test(test_constant_buffer_relative_addressing);
--
2.21.0
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