[PATCH vkd3d 2/9] vkd3d-shader: Allow vPrim in hull shader phases.

Józef Kucia joseph.kucia at gmail.com
Tue May 14 06:27:36 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index dc51644db1d0..f0b7c5b918cc 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3967,6 +3967,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
             vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
             return;
         case VKD3DSPR_OUTPOINTID:
+        case VKD3DSPR_PRIMID:
             vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
             return;
         case VKD3DSPR_FORKINSTID:
-- 
2.21.0




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