[PATCH vkd3d 5/9] vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().
Józef Kucia
joseph.kucia at gmail.com
Tue May 14 06:27:39 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index e3adc5a9fc69..18e10ad8466c 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3179,7 +3179,7 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
for (i = 0, component_idx = 0; i < dst_component_count; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
- components[i] = VKD3D_VEC4_SIZE + component_idx++;
+ components[i] = dst_component_count + component_idx++;
else
components[i] = i;
}
--
2.21.0
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