[PATCH vkd3d 1/8] vkd3d: Update current framebuffer before pipeline.

Józef Kucia joseph.kucia at gmail.com
Wed May 15 06:17:54 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Framebuffers are created with a render pass from the graphics pipeline.
In the next commits, we defer the creation of render passes for graphics
pipelines with invalid DSV formats.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index e4221c937240..8c7057b36340 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2787,10 +2787,10 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
         return false;
     }
 
-    if (!d3d12_command_list_update_current_framebuffer(list))
-        return false;
     if (!d3d12_command_list_update_current_pipeline(list))
         return false;
+    if (!d3d12_command_list_update_current_framebuffer(list))
+        return false;
 
     d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_GRAPHICS);
 
-- 
2.21.0




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