[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to context_destroy_fbo().
Henri Verbeet
hverbeet at codeweavers.com
Thu May 16 08:04:56 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e6d94f2eca8..db3c4eed963 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -99,10 +99,9 @@ static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info,
}
/* Context activation is done by the caller. */
-static void context_destroy_fbo(struct wined3d_context *context, GLuint fbo)
+static void wined3d_context_gl_destroy_fbo(struct wined3d_context_gl *context_gl, GLuint fbo)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
wined3d_context_gl_bind_fbo(context_gl, GL_FRAMEBUFFER, fbo);
context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
@@ -568,7 +567,7 @@ static void context_destroy_fbo_entry(struct wined3d_context *context, struct fb
if (entry->id)
{
TRACE("Destroy FBO %u.\n", entry->id);
- context_destroy_fbo(context, entry->id);
+ wined3d_context_gl_destroy_fbo(wined3d_context_gl(context), entry->id);
}
--context->fbo_entry_count;
list_remove(&entry->entry);
--
2.11.0
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