[PATCH 01/11] ddraw: Fix setting current viewport for ddraw1.

Henri Verbeet hverbeet at gmail.com
Thu May 16 13:01:38 CDT 2019


On Wed, 15 May 2019 at 19:37, Paul Gofman <gofmanp at gmail.com> wrote:
> @@ -712,9 +712,13 @@ static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface,
>      if(!buffer)
>          return DDERR_INVALIDPARAMS;
>
> +    if (FAILED(hr = IDirect3DDevice3_SetCurrentViewport
> +            (&device->IDirect3DDevice3_iface, &viewport_impl->IDirect3DViewport3_iface)))
> +        return hr;
> +
This is not an entirely new issue, but does remind me about the issue
of how executing an execute buffer affects the device state. That's
not an issue for devices created as version 1 devices, since there's
no way to query the current state by the application. However, it's
also possible to QI the version 1 interface from a version 2 or 3
device.



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