[PATCH 5/5] wined3d: Use wined3d_texture_get_level_box() in wined3d_device_update_texture().
Henri Verbeet
hverbeet at codeweavers.com
Fri May 17 06:45:17 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5272e2ef236..5a94d03b9bb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3821,7 +3821,6 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
unsigned int src_size, dst_size, src_skip_levels = 0;
unsigned int src_level_count, dst_level_count;
unsigned int layer_count, level_count, i, j;
- unsigned int width, height, depth;
enum wined3d_resource_type type;
struct wined3d_box box;
@@ -3892,11 +3891,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
/* Update every surface level of the texture. */
for (i = 0; i < level_count; ++i)
{
- width = wined3d_texture_get_level_width(dst_texture, i);
- height = wined3d_texture_get_level_height(dst_texture, i);
- depth = wined3d_texture_get_level_depth(dst_texture, i);
- wined3d_box_set(&box, 0, 0, width, height, 0, depth);
-
+ wined3d_texture_get_level_box(dst_texture, i, &box);
for (j = 0; j < layer_count; ++j)
{
wined3d_cs_emit_blt_sub_resource(device->cs,
--
2.11.0
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