[PATCH v2 3/7] wined3d: Implement lighting with directional lights in process_vertices_strided().
Paul Gofman
gofmanp at gmail.com
Fri May 17 10:18:50 CDT 2019
Do you suggest to use wined3d_ffp_get_vs_settings() directly? It
probably needs some redesign first for that, as it uses gl_info and
hardware limits (light count, as well as bitfields in settings
structure). Or do you mean factoring out some functions like
init_light_sources() to use in process_vertices_strided() and
init_light_settings() which would use some more generic structure and
parameters not to depend on GL limits?
On 5/17/19 17:45, Henri Verbeet wrote:
>
> Here too, it seems like init_transformed_lights() could reuse most of
> wined3d_ffp_get_vs_settings().
>
More information about the wine-devel
mailing list