[PATCH 1/2] winepulse.drv: Adjust the buffer volume before sending it to PulseAudio

Gabriel Ivăncescu gabrielopcode at gmail.com
Fri May 17 11:23:42 CDT 2019


On 5/17/19 5:07 PM, Andrew Eikum wrote:
> On Wed, May 08, 2019 at 03:49:15PM +0300, Gabriel Ivăncescu wrote:
>> Only fixes the PulseAudio driver for the first bug, not ALSA.
>>
>> Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=38182
> 
> Sorry for the long delay in reviewing this. This crashes the King of
> Dragon Pass demo for me. Looks like we're not ending the inner
> do-while loop in the U8 case somehow, so it runs past the end of the
> buffer.
> 
> Andrew
> 

Hi Andrew, thanks for the review. That's definitely weird, since it's 1 
byte per sample, the only way it can happen is if the buffer is 
truncated in terms of channels (so e.g. for stereo, an odd amount of 
bytes, last sample only has left channel).

Can you please add a quick TRACE before the loop, and tell me what are 
the values of 'channels' and 'bytes' before it crashes? (or just send me 
the log)

(I don't think that having truncated buffers is valid in Pulse, so I 
assumed against it in the code to simplify it and avoid overhead, but if 
this trace says otherwise, I'll have to come up with something)



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