[PATCH] ddraw: Set table fog state instead of vertex fog in d3d_device3_SetLightState().

Paul Gofman gofmanp at gmail.com
Mon May 20 18:57:51 CDT 2019


_FOGVERTEXMODE is a d3d7+ state.

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/ddraw/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index ade56bbc9e..94a2d4ea78 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2982,7 +2982,7 @@ static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
                 rs = D3DRENDERSTATE_AMBIENT;
                 break;
             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
-                rs = D3DRENDERSTATE_FOGVERTEXMODE;
+                rs = D3DRENDERSTATE_FOGTABLEMODE;
                 break;
             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
                 rs = D3DRENDERSTATE_FOGSTART;
-- 
2.21.0




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