[PATCH] ddraw: Set table fog state instead of vertex fog in d3d_device3_SetLightState().
Paul Gofman
gofmanp at gmail.com
Mon May 20 18:57:51 CDT 2019
_FOGVERTEXMODE is a d3d7+ state.
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/ddraw/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index ade56bbc9e..94a2d4ea78 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2982,7 +2982,7 @@ static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
rs = D3DRENDERSTATE_AMBIENT;
break;
case D3DLIGHTSTATE_FOGMODE: /* 4 */
- rs = D3DRENDERSTATE_FOGVERTEXMODE;
+ rs = D3DRENDERSTATE_FOGTABLEMODE;
break;
case D3DLIGHTSTATE_FOGSTART: /* 5 */
rs = D3DRENDERSTATE_FOGSTART;
--
2.21.0
More information about the wine-devel
mailing list