[PATCH vkd3d 3/4] tests: Test RTVFormat equal to DXGI_FORMAT_UNKNOWN with depth-stencil.
Józef Kucia
joseph.kucia at gmail.com
Tue May 21 03:57:21 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 16 +++++++++++++++-
1 file changed, 15 insertions(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 87addc3d3e18..5c445632dbc9 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -4749,6 +4749,7 @@ static void test_unknown_rtv_format(void)
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
D3D12_CPU_DESCRIPTOR_HANDLE rtvs[3];
ID3D12Resource *render_targets[2];
+ struct depth_stencil_resource ds;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
@@ -4784,11 +4785,17 @@ static void test_unknown_rtv_format(void)
command_list = context.list;
queue = context.queue;
+ init_depth_stencil(&ds, context.device, 32, 32, 1, 1, DXGI_FORMAT_D32_FLOAT, 0, NULL);
+
init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, &ps, NULL);
pso_desc.NumRenderTargets = ARRAY_SIZE(rtvs);
for (i = 0; i < ARRAY_SIZE(rtvs); ++i)
pso_desc.RTVFormats[i] = desc.rt_format;
pso_desc.RTVFormats[0] = DXGI_FORMAT_UNKNOWN;
+ pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT;
+ pso_desc.DepthStencilState.DepthEnable = TRUE;
+ pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
+ pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr);
@@ -4811,10 +4818,11 @@ static void test_unknown_rtv_format(void)
ID3D12Device_CreateRenderTargetView(context.device, NULL, &rtv_desc,
get_cpu_rtv_handle(&context, context.rtv_heap, 0));
- ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, ARRAY_SIZE(rtvs), rtvs, FALSE, NULL);
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, ARRAY_SIZE(rtvs), rtvs, FALSE, &ds.dsv_handle);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.5f, 0.5f);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
@@ -4834,8 +4842,14 @@ static void test_unknown_rtv_format(void)
expected_vec4.x = 3.0f;
check_sub_resource_vec4(render_targets[1], 0, queue, command_list, &expected_vec4, 0);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, ds.texture,
+ D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ check_sub_resource_float(ds.texture, 0, queue, command_list, 0.5f, 1);
+
for (i = 0; i < ARRAY_SIZE(render_targets); ++i)
ID3D12Resource_Release(render_targets[i]);
+ destroy_depth_stencil(&ds);
destroy_test_context(&context);
}
--
2.21.0
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