[PATCH 1/5] wined3d: Scale transformed position in compute_light().

Paul Gofman gofmanp at gmail.com
Wed May 22 04:39:25 CDT 2019


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 91ae2e34ae..925ae96aa7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3441,8 +3441,8 @@ static void compute_light(struct wined3d_color *ambient, struct wined3d_color *d
     float att;
 
     wined3d_vec4_transform(&position_transformed, position, &ls->modelview_matrix);
+    wined3d_vec3_scale((struct wined3d_vec3 *)&position_transformed, 1.0f / position_transformed.w);
     position_transformed_normalised = *(const struct wined3d_vec3 *)&position_transformed;
-    wined3d_vec3_scale(&position_transformed_normalised, 1.0f / position_transformed.w);
     wined3d_vec3_normalise(&position_transformed_normalised);
 
     if (normal)
-- 
2.21.0




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