[PATCH 2/2] d3dx9: Always free samplers (Valgrind).
Sven Baars
sven.wine at gmail.com
Sat May 25 06:59:50 CDT 2019
Signed-off-by: Sven Baars <sven.wine at gmail.com>
---
dlls/d3dx9_36/effect.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 4b6321b659..310dc189bb 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -519,6 +519,7 @@ static void free_sampler(struct d3dx_sampler *sampler)
free_state(&sampler->states[i]);
}
HeapFree(GetProcessHeap(), 0, sampler->states);
+ HeapFree(GetProcessHeap(), 0, sampler);
}
static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param);
@@ -551,7 +552,7 @@ static void free_parameter_data(struct d3dx_parameter *param, BOOL child)
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
free_sampler((struct d3dx_sampler *)param->data);
- break;
+ return;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
--
2.17.1
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