[PATCH 2/2] comctl32: Paint 32-bpp bitmaps with an alpha channel using GdiAlphaBlend.
Dmitry Timoshkov
dmitry at baikal.ru
Fri May 31 07:04:49 CDT 2019
Alexandre Julliard <julliard at winehq.org> wrote:
> >> My question was whether it's drawn with transparency in that case, since
> >> it's not really specified in which cases a DDB is considered to have an
> >> alpha channel.
> >
> > In order to draw it with a transparency it's necessary to create a 32-bpp
> > DIB section, copy source bitmap bits, and use GdiAlphaBlend() with a DIB
> > section. Basically my patch does all of this.
>
> Yes of course. My question was whether on Windows it's drawn transparent
> even for the DDB case. I guess the answer is yes since you have an app
> that does this, but a small test case wouldn't hurt.
I just added the code to my test app to draw a bitmap with BitBlt()
loaded with LoadBitmap() (instead of assigning it to the Static control),
and the result is drawn without transparency under Windows.
--
Dmitry.
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