[PATCH] vkd3d: Store a copy of Vulkan view object handles in descriptors.
hverbeet at gmail.com
Fri Nov 1 08:34:42 CDT 2019
On Fri, 1 Nov 2019 at 09:16, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> from the view object on the heap which often cause cache misses. It is
> a relatively simple (but hacky) change for a 0.5% frame rate increase
> in SotTR.
Simple is good, hacky not so much. Could you at least use a proper
structure instead of the void pointer and VkBufferView field?
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