[PATCH] vkd3d: Implement ID3D12Device::GetCustomHeapProperties

Derek Lesho dlesho at codeweavers.com
Mon Nov 4 15:30:56 CST 2019


Signed-off-by: Derek Lesho <dlesho at codeweavers.com>
---
Based solely off the documentation for the function on MSDN,
assuming the UMA and CacheCoherentUMA features are TRUE.
---
 libs/vkd3d/device.c | 24 +++++++++++++++++++++++-
 1 file changed, 23 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 4d6f7c9..df81226 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2974,11 +2974,33 @@ invalid:
 static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device *iface,
         D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type)
 {
-    FIXME("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n",
+    TRACE("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n",
             iface, heap_properties, node_mask, heap_type);
 
     debug_ignored_node_mask(node_mask);
 
+    heap_properties->Type = heap_type;
+    heap_properties->CreationNodeMask = 1;
+    heap_properties->VisibleNodeMask = 1;
+
+    switch (heap_type)
+    {
+        case D3D12_HEAP_TYPE_UPLOAD:
+            heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
+            heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
+            break;
+        case D3D12_HEAP_TYPE_DEFAULT:
+            heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE;
+            heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
+            break;
+        case D3D12_HEAP_TYPE_READBACK:
+            heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
+            heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
+            break;
+        default:
+            FIXME("Unhandled heap type: %#x\n", heap_type);    
+    };
+
     return heap_properties;
 }
 
-- 
2.23.0




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