[PATCH v2 5/5] ddraw: Handle stateblocks in d3d_device7_SetViewport().

Zebediah Figura z.figura12 at gmail.com
Wed Nov 6 10:20:24 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/ddraw/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index cef865948b6..e2643e6589d 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5358,7 +5358,9 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
     vp.min_z = viewport->dvMinZ;
     vp.max_z = viewport->dvMaxZ;
 
-    wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
+    wined3d_stateblock_set_viewport(device->update_state, &vp);
+    if (!device->recording)
+        wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




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