[PATCH v2 4/5] d3d8: Handle stateblocks in d3d8_device_SetViewport().

Zebediah Figura z.figura12 at gmail.com
Wed Nov 6 10:20:23 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0aa326fad56..8cd85776f14 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1682,7 +1682,9 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
     vp.min_z = viewport->MinZ;
     vp.max_z = viewport->MaxZ;
 
-    wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
+    wined3d_stateblock_set_viewport(device->update_state, &vp);
+    if (!device->recording)
+        wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




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