[PATCH v2 4/5] d3d8: Handle stateblocks in d3d8_device_SetViewport().
Zebediah Figura
z.figura12 at gmail.com
Wed Nov 6 10:20:23 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d8/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0aa326fad56..8cd85776f14 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1682,7 +1682,9 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
vp.min_z = viewport->MinZ;
vp.max_z = viewport->MaxZ;
- wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
+ wined3d_stateblock_set_viewport(device->update_state, &vp);
+ if (!device->recording)
+ wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;
--
2.23.0
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