[PATCH 1/8] d3dcompiler: Implement d3d10 reflect In/OutParameterDesc() methods.
Connor McAdams
conmanx360 at gmail.com
Wed Nov 6 17:42:58 CST 2019
Implement GetInputParameterDesc and GetOutputParameterDesc methods for
d3d10 shader reflection interface.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
Extra info, the structs being memcpy'd:
typedef struct _D3D10_SIGNATURE_PARAMETER_DESC {
LPCSTR SemanticName;
UINT SemanticIndex;
UINT Register;
D3D10_NAME SystemValueType;
D3D10_REGISTER_COMPONENT_TYPE ComponentType;
BYTE Mask;
BYTE ReadWriteMask;
} D3D10_SIGNATURE_PARAMETER_DESC;
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC {
LPCSTR SemanticName;
UINT SemanticIndex;
UINT Register;
D3D_NAME SystemValueType;
D3D_REGISTER_COMPONENT_TYPE ComponentType;
BYTE Mask;
BYTE ReadWriteMask;
UINT Stream;
D3D_MIN_PRECISION MinPrecision;
} D3D11_SIGNATURE_PARAMETER_DESC;
---
dlls/d3dcompiler_43/reflection.c | 28 ++++++++++++++++++++++++----
1 file changed, 24 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index d3d083e8d8..9d8ca2e48f 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1926,17 +1926,37 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
- FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
+
+ if (!desc || !reflection->isgn || index >= reflection->isgn->element_count)
+ {
+ WARN("Invalid argument specified.\n");
+ return E_INVALIDARG;
+ }
+
+ memcpy(desc, &reflection->isgn->elements[index], sizeof(*desc));
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
- FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
+
+ if (!desc || !reflection->osgn || index >= reflection->osgn->element_count)
+ {
+ WARN("Invalid argument specified.\n");
+ return E_INVALIDARG;
+ }
+
+ memcpy(desc, &reflection->osgn->elements[index], sizeof(*desc));
+
+ return S_OK;
}
static const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
--
2.20.1
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