[PATCH 4/8] d3dcompiler: Implement d3d10 reflect GetConstantBuffer() methods.
Connor McAdams
conmanx360 at gmail.com
Wed Nov 6 17:43:01 CST 2019
Implement GetConstantBufferByIndex and GetConstantBufferByName methods
for d3d10 shader reflection interface.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3dcompiler_43/reflection.c | 38 ++++++++++++++++++++++++++++----
1 file changed, 34 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index e7893a0914..4c40c40e58 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -1970,17 +1970,47 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderRef
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
ID3D10ShaderReflection *iface, UINT index)
{
- FIXME("iface %p, index %u stub!\n", iface, index);
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return NULL;
+ TRACE("iface %p, index %u.\n", iface, index);
+
+ if (index >= reflection->constant_buffer_count)
+ {
+ WARN("Invalid argument specified.\n");
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+
+ return &reflection->constant_buffers[index].ID3D10ShaderReflectionConstantBuffer_iface;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
ID3D10ShaderReflection *iface, const char *name)
{
- FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+ struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
+ unsigned int i;
- return NULL;
+ TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
+
+ if (!name)
+ {
+ WARN("Invalid argument specified.\n");
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+
+ for (i = 0; i < reflection->constant_buffer_count; ++i)
+ {
+ struct d3dcompiler_shader_reflection_constant_buffer *d = &reflection->constant_buffers[i];
+
+ if (!strcmp(d->name, name))
+ {
+ TRACE("Returning ID3D10ShaderReflectionConstantBuffer %p.\n", d);
+ return &d->ID3D10ShaderReflectionConstantBuffer_iface;
+ }
+ }
+
+ WARN("Invalid name specified.\n");
+
+ return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
--
2.20.1
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