[PATCH 7/8] d3dcompiler: Complete ID3D10ShaderReflectionVariable methods.
Connor McAdams
conmanx360 at gmail.com
Wed Nov 6 17:43:04 CST 2019
Completes the ID3D10ShaderReflectionVariable method that was
previously a stub.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3dcompiler_43/reflection.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index 5856c1e008..9d98163fa5 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -898,9 +898,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetDesc(
static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetType(
ID3D10ShaderReflectionVariable *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d3dcompiler_shader_reflection_variable *reflection = impl_from_ID3D10ShaderReflectionVariable(iface);
- return &null_type.ID3D10ShaderReflectionType_iface;
+ TRACE("iface %p\n", iface);
+
+ return &reflection->type->ID3D10ShaderReflectionType_iface;
}
static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl =
--
2.20.1
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