[PATCH vkd3d] vkd3d: Implement d3d12_device_GetCustomHeapProperties().

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 7 10:00:43 CST 2019


From: Derek Lesho <dlesho at codeweavers.com>

Signed-off-by: Derek Lesho <dlesho at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 172977.

 libs/vkd3d/device.c        | 66 ++++++++++++++++++++++++++++++++++++++--------
 libs/vkd3d/resource.c      | 11 +-------
 libs/vkd3d/vkd3d_private.h |  1 +
 tests/d3d12.c              | 48 +++++++++++++++++++++++++++++++++
 4 files changed, 105 insertions(+), 21 deletions(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 13ebc70..0624318 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2398,11 +2398,29 @@ done:
     return S_OK;
 }
 
+bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent)
+{
+    unsigned int i;
+
+    if (coherent)
+        *coherent = true;
+
+    for (i = 0; i < device->memory_properties.memoryTypeCount; ++i)
+    {
+        if (!(device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
+            return false;
+        if (coherent && !(device->memory_properties.memoryTypes[i].propertyFlags
+                & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
+            *coherent = false;
+    }
+
+    return true;
+}
+
 static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *iface,
         D3D12_FEATURE feature, void *feature_data, UINT feature_data_size)
 {
     struct d3d12_device *device = impl_from_ID3D12Device(iface);
-    unsigned int i;
 
     TRACE("iface %p, feature %#x, feature_data %p, feature_data_size %u.\n",
             iface, feature, feature_data, feature_data_size);
@@ -2443,6 +2461,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
         case D3D12_FEATURE_ARCHITECTURE:
         {
             D3D12_FEATURE_DATA_ARCHITECTURE *data = feature_data;
+            bool coherent;
 
             if (feature_data_size != sizeof(*data))
             {
@@ -2459,15 +2478,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
             WARN("Assuming device does not support tile based rendering.\n");
             data->TileBasedRenderer = FALSE;
 
-            data->UMA = TRUE;
-            data->CacheCoherentUMA = TRUE;
-            for (i = 0; i < device->memory_properties.memoryTypeCount; ++i)
-            {
-                if (!(device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
-                    data->UMA = FALSE;
-                if (!(device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
-                    data->CacheCoherentUMA = FALSE;
-            }
+            data->UMA = d3d12_device_is_uma(device, &coherent);
+            data->CacheCoherentUMA = data->UMA ? coherent : FALSE;
 
             TRACE("Tile based renderer %#x, UMA %#x, cache coherent UMA %#x.\n",
                     data->TileBasedRenderer, data->UMA, data->CacheCoherentUMA);
@@ -2975,11 +2987,43 @@ invalid:
 static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device *iface,
         D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type)
 {
-    FIXME("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n",
+    struct d3d12_device *device = impl_from_ID3D12Device(iface);
+    bool coherent;
+
+    TRACE("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x.\n",
             iface, heap_properties, node_mask, heap_type);
 
     debug_ignored_node_mask(node_mask);
 
+    heap_properties->Type = D3D12_HEAP_TYPE_CUSTOM;
+
+    switch (heap_type)
+    {
+        case D3D12_HEAP_TYPE_DEFAULT:
+            heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE;
+            heap_properties->MemoryPoolPreference = d3d12_device_is_uma(device, NULL)
+                    ?  D3D12_MEMORY_POOL_L0 : D3D12_MEMORY_POOL_L1;
+            break;
+
+        case D3D12_HEAP_TYPE_UPLOAD:
+            heap_properties->CPUPageProperty = d3d12_device_is_uma(device, &coherent) && coherent
+                    ? D3D12_CPU_PAGE_PROPERTY_WRITE_BACK : D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
+            heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
+            break;
+
+        case D3D12_HEAP_TYPE_READBACK:
+            heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
+            heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
+            break;
+
+        default:
+            FIXME("Unhandled heap type %#x.\n", heap_type);
+            break;
+    };
+
+    heap_properties->CreationNodeMask = 1;
+    heap_properties->VisibleNodeMask = 1;
+
     return heap_properties;
 }
 
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index d6e999e..e93d50b 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -34,15 +34,6 @@ static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *propertie
     return true;
 }
 
-static bool is_numa_device(struct d3d12_device *device)
-{
-    unsigned int i;
-    for (i = 0; i < device->memory_properties.memoryTypeCount; ++i)
-        if (!(device->memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
-            return true;
-    return false;
-}
-
 static HRESULT vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
         const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, unsigned int *type_index)
 {
@@ -69,7 +60,7 @@ static HRESULT vkd3d_select_memory_type(struct d3d12_device *device, uint32_t me
         case D3D12_HEAP_TYPE_CUSTOM:
             if (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN
                     || (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_L1
-                    && (is_cpu_accessible_heap(heap_properties) || !is_numa_device(device))))
+                    && (is_cpu_accessible_heap(heap_properties) || d3d12_device_is_uma(device, NULL))))
             {
                 WARN("Invalid memory pool preference.\n");
                 return E_INVALIDARG;
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 2d62fda..daa521d 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -1102,6 +1102,7 @@ HRESULT d3d12_device_create(struct vkd3d_instance *instance,
         const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN;
 struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
         D3D12_COMMAND_LIST_TYPE type) DECLSPEC_HIDDEN;
+bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent) DECLSPEC_HIDDEN;
 void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
         const char *message, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
 struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN;
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 858cf99..0f843b4 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1991,6 +1991,7 @@ static void test_create_committed_resource(void)
 
 static void test_create_heap(void)
 {
+    D3D12_FEATURE_DATA_ARCHITECTURE architecture;
     D3D12_FEATURE_DATA_D3D12_OPTIONS options;
     D3D12_HEAP_DESC desc, result_desc;
     ID3D12Device *device, *tmp_device;
@@ -2137,6 +2138,53 @@ static void test_create_heap(void)
     refcount = ID3D12Heap_Release(heap);
     ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount);
 
+    memset(&architecture, 0, sizeof(architecture));
+    hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE, &architecture, sizeof(architecture));
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    for (i = D3D12_HEAP_TYPE_DEFAULT; i < D3D12_HEAP_TYPE_CUSTOM; ++i)
+    {
+        vkd3d_test_set_context("Test %u\n", i);
+        desc.Properties = ID3D12Device_GetCustomHeapProperties(device, 1, i);
+        ok(desc.Properties.Type == D3D12_HEAP_TYPE_CUSTOM, "Got unexpected heap type %#x.\n", desc.Properties.Type);
+
+        switch (i)
+        {
+            case D3D12_HEAP_TYPE_DEFAULT:
+                ok(desc.Properties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE,
+                        "Got unexpected CPUPageProperty %#x.\n", desc.Properties.CPUPageProperty);
+                ok(desc.Properties.MemoryPoolPreference == (architecture.UMA
+                        ? D3D12_MEMORY_POOL_L0 : D3D12_MEMORY_POOL_L1),
+                        "Got unexpected MemoryPoolPreference %#x.\n", desc.Properties.MemoryPoolPreference);
+                break;
+
+            case D3D12_HEAP_TYPE_UPLOAD:
+                ok(desc.Properties.CPUPageProperty == (architecture.CacheCoherentUMA
+                        ? D3D12_CPU_PAGE_PROPERTY_WRITE_BACK : D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE),
+                        "Got unexpected CPUPageProperty %#x.\n", desc.Properties.CPUPageProperty);
+                ok(desc.Properties.MemoryPoolPreference == D3D12_MEMORY_POOL_L0,
+                        "Got unexpected MemoryPoolPreference %#x.\n", desc.Properties.MemoryPoolPreference);
+                break;
+
+            case D3D12_HEAP_TYPE_READBACK:
+                ok(desc.Properties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK,
+                        "Got unexpected CPUPageProperty %#x.\n", desc.Properties.CPUPageProperty);
+                ok(desc.Properties.MemoryPoolPreference == D3D12_MEMORY_POOL_L0,
+                        "Got unexpected MemoryPoolPreference %#x.\n", desc.Properties.MemoryPoolPreference);
+                break;
+
+            default:
+              ok(0, "Invalid heap type %#x.\n", i);
+              continue;
+        }
+
+        hr = ID3D12Device_CreateHeap(device, &desc, &IID_ID3D12Heap, (void **)&heap);
+        ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+        result_desc = ID3D12Heap_GetDesc(heap);
+        check_heap_desc(&result_desc, &desc);
+        ID3D12Heap_Release(heap);
+    }
+    vkd3d_test_set_context(NULL);
+
     is_pool_L1_supported = is_memory_pool_L1_supported(device);
     desc.Properties.Type = D3D12_HEAP_TYPE_CUSTOM;
     desc.Properties.CreationNodeMask = 1;
-- 
2.11.0




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