[PATCH 01/10] d3dx9: Avoid double freeing samplers.
Paul Gofman
gofmanp at gmail.com
Thu Nov 7 15:17:35 CST 2019
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3dx9_36/effect.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index e69a1fd1f8..980313182a 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -517,7 +517,6 @@ static void free_sampler(struct d3dx_sampler *sampler)
free_state(&sampler->states[i]);
}
HeapFree(GetProcessHeap(), 0, sampler->states);
- HeapFree(GetProcessHeap(), 0, sampler);
}
static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param);
@@ -557,7 +556,7 @@ static void free_parameter_data(struct d3dx_parameter *param, BOOL child)
break;
}
}
- if (!child)
+ if (!child || is_param_type_sampler(param->type))
HeapFree(GetProcessHeap(), 0, param->data);
}
--
2.23.0
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