[PATCH 2/6] d3d9: Handle stateblocks in d3d9_device_SetScissorRect().

Zebediah Figura z.figura12 at gmail.com
Thu Nov 7 18:28:52 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index b4ba9223e09..d83c24a640b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2685,7 +2685,9 @@ static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, cons
     TRACE("iface %p, rect %p.\n", iface, rect);
 
     wined3d_mutex_lock();
-    wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
+    wined3d_stateblock_set_scissor_rect(device->update_state, rect);
+    if (!device->recording)
+        wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




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