[PATCH 6/6] d3d8: Handle stateblocks in d3d8_device_SetIndices().

Zebediah Figura z.figura12 at gmail.com
Thu Nov 7 18:28:56 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/device.c | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 8cd85776f14..5f2235fb72c 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3063,10 +3063,14 @@ static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
      * problem)
      */
     wined3d_mutex_lock();
-    wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
-    wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
+    wined3d_stateblock_set_base_vertex_index(device->update_state, base_vertex_idx);
+    wined3d_stateblock_set_index_buffer(device->update_state, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN);
     if (!device->recording)
+    {
+        wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
+        wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
         device->sysmem_ib = ib && ib->draw_buffer;
+    }
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




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