[PATCH] d3d8: Fix an incorrect type.

Zhiyi Zhang zzhang at codeweavers.com
Mon Nov 11 01:55:59 CST 2019


Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
 dlls/d3d8/directx.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index c5239844c3..5c87963050 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -101,15 +101,15 @@ static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_
 static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
 {
     struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
-    HRESULT hr;
+    UINT count;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = wined3d_get_adapter_count(d3d8->wined3d);
+    count = wined3d_get_adapter_count(d3d8->wined3d);
     wined3d_mutex_unlock();
 
-    return hr;
+    return count;
 }
 
 static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
-- 
2.23.0



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