[PATCH] d3d8: Fix an incorrect type.
Zhiyi Zhang
zzhang at codeweavers.com
Mon Nov 11 01:55:59 CST 2019
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
dlls/d3d8/directx.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index c5239844c3..5c87963050 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -101,15 +101,15 @@ static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_
static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
{
struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
- HRESULT hr;
+ UINT count;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_get_adapter_count(d3d8->wined3d);
+ count = wined3d_get_adapter_count(d3d8->wined3d);
wined3d_mutex_unlock();
- return hr;
+ return count;
}
static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
--
2.23.0
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